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Friday, April 6, 2018

Swallow Riders: news from the workbench 3

Update on the swallows. I've found a few pockets of time to put in some sculpting.
Top of the Swallow
Bottom of the Swallow
Top of the Swallow




bottom of the Swallow




Another Mounted Magic User
Mounted Magic User
A Further Mounted Gnome with Spear

Thursday, March 15, 2018

Welcome

Welcome to the Old School Miniatures Company

We are a miniatures company dedicated to producing wargaming figurines in the aesthetic of the golden age of fantasy wargaming: the late 1980's. We work with venerable sculptors as well as new talent. Our staff is composed of gamers who are driven by their love of the hobby and want to share their hobby with as many others as possible; but we can't do it for free.

Our target niche is filling the miniature gaps in the old bestiaries in a way useful to wargames and making miniatures that have that special nostalgia factor from our childhoods. We hope that you love our miniatures as much as we do.

Visit our new webstore here!

Swallow Riders: news from the workbench 2

Just a quick update on the Swallows. I've had a busy last couple weeks with law school, but I found some time this evening to put down some putty and start two of the swallows. These are the first wings I've ever sculpted but I feel they are coming out well. Let me know what you think in the comments.



Friday, March 2, 2018

Swallow Riders: news from the workbench 1

I had a mostly quiet Friday midday to myself so I decided to start the Swallow Riders for the OS Miniatures Gnomes range.

I have never sculpted birds before so this is new territory. Goal for today was to craft the armatures for the birds.

I started off getting my hands on some sheet copper.
The Next step was to print off some silhouettes of swallows scaled to carry a gnome on their shoulders.

Next I cut out a rectangle of the copper roughly bigger than one of the birds.

This was then hammer to make it thinner so the final birds' wings wouldn't be too thick and so the armature would be easier to pose.

Next I super glued one of the swallow silhouettes onto the copper



 Finally I used tin-snips to cut the shape out


Resin Masters and a 15% discount on other miniatures!

Old School Miniatures has a lot going on!

Circus of Corruption Resin Masters: £90 (Free shipping worldwide)


We are selling a limited run of 5 sets of Resin Masters! [UPDATE: 2 sets have already been sold!] This is a short time offer because we are selling these before the Circus of Corruption KickStarter begins. This means you can get your hands on these discordant malcontents before any of your mates! To order Contact us on Facebook or email our distribution department at jamieloft@oldschoolminiatures.co.uk and we will send you an invoice ASAP.

Masters are cast directly from the greens/clay sculpts we get from our talented sculptors. They are used to make all subsequent molds. This means that they have to be of the highest quality and have the greatest fidelity to the original sculpts!






Webstore 15% discount!

We are just just launching our webstore! www.oldschoolminiatures.co.uk

We are having a discount on our webstore for the next 2 weeks. If you want to take advantage of this, use the code IWANTSOME

Wednesday, December 27, 2017

New on the Workbench: medieval marginalia

For our medievalist and nerdy fans we offer a quick sneak peek at our future Medieval Marginalia line. Medieval Marginalia refers to the zany doodles in the margins of manuscripts. We plan to bring them to life in metal for the 28mm scale. For now they are all WIP.

First, a knight bravely fighting back a Snail rampant:
 

Next we have the traditional animal joust:


These still have more work to be done. But once finished, we plan to run a kickstarter to help us create an entire line of surreal minis to bring these old texts to life.

Please take a few minutes to fill out our zany and lewd survey of future marginalia!

Tuesday, November 21, 2017

Gnomes and LOS

Can you see over gnomes?

The following situation is not unique to gnomes. You have a unit of Knights and between them and the normal-heighted enemy is a unit of halflings, skinks, dwarves or other diminutive humanoid. The question arises, can the knights see the enemy? This question has a lot of different answers depending who you ask, and which edition of which game you play. Anyone who chooses to play with gnomes will undoubtedly encounter this question regularly, especially if they include mercenaries or allies in their armies. 

In the above example it is super clear that in a "realistic" world the empire troops on the left would be able to see the orcs on the right. In games with a so-called "true LOS" rule this question is easily settled. 

However, as a hobbyist I am more interested in systems that don't use "true LOS" namely warhammer fantasy 3rd ed through the 6th ed. Each of these rule books contains the same passage 

"Imagine a real battlefield with its contours, morning mists and haze of dust. Picture the woods and hedges that obscure vision, the sudden fall of ground that hides your enemy and the distances that blur friend with foe. Towering above the miniature battlefield we are aware of all that happens, but the troops represented by our models would not be so fortunate. Just as their real like counterparts cannot see through hills or behind hedges, so we must assume our models cannot see behind corresponding scenic features...."
This passage asks us to consider what we might call a "battlefield LOS." That is, in considering what can and cannot be seen we are to, in instances of doubt, imagine dust, fog, and undulating terrain that might prevent a target from being seen. 

All four editions then have a series of "guidelines" about what does and does not block LOS. Each of these editions then has a guideline addressing interposing units or "troops, friendly or unfriendly." Across all four editions these guidelines concur that troops block LOS. 

On their face these rules seem clear and categorical. There are, however, other instances that serve to muddle this clear categorical human-centric [it all seems consistent if all the models are the same human size] logic. However, hills and large targets are an exception to these rules. A tall giant may be seen beyond interposing infantry models. And, a unit atop a hill may see over an interposing unit. What these exceptions dangle in front of us is the tantalizing principle that there is an undetermined height at which one gains the ability to see over an interposing unit. And, inversely, that if your unit is short enough it can be seen over. The temptation is then to say "my gnomes fit in this category." 

In deciding this contrived dilemma, the following logic is persuasive to me. The advantage that would be gained by the interpretation is not accounted for in their point value. (not to mention that it might open the door to other exceptions.) That is, while the point values in warhammer are not perfect, and many people, especially in the Oldhammer community, object to the very idea of points having any bearing, the points do attempt to code fairness into the game. Model height is not factored into the calculus, even incidentally. Allowing one to see over gnomes, would allow a player to double the density of their ranged fire power. A player could hypothetically field both human and gnome crossbowmen in two "ranks." [perhaps a third of mounted crossbowmen] In a narrow battlefield with scant room for additional troops, this advantage in firepower could be decisive. Allowing players to account for the physical height of their gnome models would be just like players who "model for advantage" in "true LOS" rule systems. It would be granting them an advantage strictly outside of the rules. Few people like to lose to beardy chicanery because their opponent's physical models change key game mechanics. In every game we want to encourage player creativity, but we also want to encourage fair play.